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Are you tired of developing features or products that your target customers don't want or need? Avoid negative ROI and tunnel vision feature development and use the Design-Thinking Toolbox. Create products that are equitable, enjoyable, usable, and most importantly, useful. In this explainer, we'll share the top tools execs need to implement design thinking, including user empathy maps, user journey maps, the rose, bud thorn framework, system usability scales and feedback grids that you can customize for your needs.

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Design thinking contributes to creating products that are equitable, enjoyable, usable, and useful by focusing on the user's needs and experiences. It starts with empathy, understanding the user's perspective and needs. This is followed by defining the problem, ideating solutions, creating prototypes, and testing them. This iterative process ensures that the product is not only functional but also meets the user's needs and expectations, making it equitable, enjoyable, usable, and useful. Tools like user empathy maps, user journey maps, and feedback grids help in understanding the user better and designing products that cater to their needs.

The Rose, Bud, Thorn framework is a tool used in design thinking to facilitate feedback and ideation. It helps teams to identify what's working well (Rose), potential opportunities (Bud), and challenges or issues (Thorn). This framework encourages constructive criticism and open dialogue, which can lead to innovative solutions and improvements. It's particularly useful in the early stages of a project, where understanding different perspectives and identifying potential issues can greatly influence the direction and success of the project.

User empathy maps, user journey maps, and feedback grids can be customized for specific needs by tailoring them to the unique characteristics and requirements of your target audience. For user empathy maps, you can customize the sections to reflect the specific emotions, thoughts, and experiences of your users. For user journey maps, you can tailor the stages and touchpoints based on the unique journey your users take when interacting with your product or service. Feedback grids can be customized by focusing on the specific aspects of your product or service that you want feedback on. Remember, the goal is to gain a deeper understanding of your users to create products that are equitable, enjoyable, usable, and useful.

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Outcome

Design thinking uses a design frame of mind for product development that modern companies need as a must-have. These tools take execs through the five stages of the design thinking framework to discover, define, ideate, prototype, test and iterate on a product or feature for continuous improvements. Design thinking enables execs to not just create features they think are cool, but actually address user needs and solve user pain points.

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The design thinking framework is unique in its approach to solving user pain points compared to other business frameworks. It involves a five-stage process: discover, define, ideate, prototype, and test. This process is iterative, meaning it's repeated until a suitable solution is found. The focus is on understanding the user's needs and problems deeply, and then creating solutions that address these issues effectively. Other business frameworks may not place as much emphasis on user needs and iterative testing, making design thinking more effective in solving user pain points.

Yes, there are numerous case studies that demonstrate the effectiveness of the design thinking framework in addressing user needs. Companies like IBM, Airbnb, and PepsiCo have successfully used design thinking to innovate and solve user pain points. For instance, IBM has a dedicated design thinking framework that has led to the development of user-centric products and services. Similarly, Airbnb used design thinking to turnaround its business by redefining the user experience. However, it's important to note that the success of design thinking depends on its correct application and the unique context of each project.

The practical applications of the design thinking framework in product development include the following steps: Discover, Define, Ideate, Prototype, and Test. In the discovery phase, the team identifies the problem and understands the user needs. In the define phase, the team clearly articulates the user needs. During the ideation phase, the team brainstorms on possible solutions. In the prototype phase, the team creates a number of solutions to the problem. Finally, in the testing phase, the team tests the solutions with the users and iterates based on the feedback. This process ensures that the product or feature developed addresses user needs and solves user pain points.

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While product designers might already be familiar with these tools, the average manager or exec without a UX background is still expected to know and employ this methodology. These frameworks are especially helpful for remote brainstorming and giving and receiving feedback remotely. While old school brainstorms required whiteboards or sticky notes to track ideas, digital-first remote teams need digital tools to help fill the void.

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Almost any company can benefit from the design-thinking framework, but let's take the example of a tech startup developing a new app. The design-thinking framework can help them understand their users better through empathy maps and user personas. This can lead to the creation of a product that is more in line with user needs and expectations. The iterative nature of design thinking also allows for continuous improvement based on user feedback. This can lead to a better product-market fit and potentially higher user satisfaction and retention.

While specific case studies are not mentioned in the content provided, the effectiveness of the design-thinking framework in remote brainstorming is widely recognized. This methodology is particularly useful for remote teams as it provides a structured approach to generate and refine ideas. Digital tools can further enhance this process by facilitating collaboration and feedback in a remote setting. However, for specific case studies, one might need to refer to academic journals or industry reports.

User empathy maps, user journey maps, and feedback grids are crucial tools in enhancing business strategy. User empathy maps help businesses understand their customers on a deeper level by visualizing their thoughts, feelings, and behaviors. This leads to more effective product development and marketing strategies. User journey maps, on the other hand, provide a visual representation of a customer's interaction with a product or service. This helps businesses identify pain points and opportunities for improvement. Feedback grids allow businesses to collect and organize customer feedback in a structured way, which can then be used to inform strategic decisions.

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Tool highlights

User empathy map

So, to understand your customer in the discover stage, you first need to be able to empathize with them. The most famous design thinking company is probably Apple. Apple began its use of the design-thinking process through the creation of products that are hyper-user friendly and user-focused. When computers were first introduced, they were just machines used by specialists in remote locations. But Steve Jobs' vision was for Apple products to be personal tools for individuals. His empathy with the end-consumer led him to realize that in order for personal computers to take off, people needed to:

  1. Be able to easily understand and use them
  2. Have an actual need answered by them and
  3. Love them due to their desirable design

Apple's latest innovation, the fully electric and self-driving car known as Project Titan, takes this idea to heart. Apple wants to redesign a car around the idea of a "hands-free" device with no wheel or pedal and has a goal to release it by 2025. Apple has supposedly already completed much of the core work on the car's processor and will now retrofit its fleet of nearly 70 Lexus SUVs to road-test its sensors and processor. The appointment of Kevin Lynch, the software manager behind the Apple Watch, has accelerated the company's plans and is seen by many as a sign of confidence in the project's likelihood of success. But the most important factor is Apple's empathy for the end consumer. Compared to rivals Uber, Google-backed Waymo, Aurora, and Baidu, Apple likely wants the self-driving car to be for the individual, not an enterprise robo-taxi fleet controlled and offered as ride-hailing services. This is because Apple understands what makes the car so important to people: its sense of instantaneous freedom for the individual. This is why Apple's self-driving car effort could actually work as a leapfrog product that jumps the competition.

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Businesses can adopt several strategies from Apple's use of the design-thinking process. Firstly, they can focus on empathy, understanding their customers' needs and wants deeply. Secondly, they can prioritize usability, ensuring their products are user-friendly and easy to understand. Thirdly, they can strive to create products that not only meet a need but are also desirable and loved by their users. Lastly, they can be innovative, constantly seeking to redesign and improve their products, much like Apple's Project Titan.

Apple's Project Titan embodies the principles of the design-thinking framework by focusing on the user's needs and experiences. The project aims to redesign the car as a hands-free device, eliminating the need for a wheel or pedal. This innovation is driven by empathy for the end-user, a key principle of design thinking. The goal is to create a product that is not only functional and efficient but also enjoyable and desirable for the user. This approach aligns with Steve Jobs' vision of creating personal tools for individuals that are easy to understand, meet a specific need, and are aesthetically pleasing.

Empathy plays a crucial role in the discover stage of the design-thinking process. It allows designers to understand the needs, experiences, and challenges of the user. By empathizing with users, designers can identify problems from the user's perspective and develop solutions that truly meet their needs. This approach ensures that the products or solutions developed are not only functional but also user-friendly and desirable.

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To focus on the consumer like Apple, execs can utilize a user empathy map, which is a qualitative tool to provide a glance into who the target user is as a person. It's an attempt to get to know the target persona, what they want, their pains and potential gains. This information is gathered from field studies, qualitative surveys or direct user interviews from one to a handful of typical user types. (Slide 8)

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A user empathy map is a tool used in design thinking to gain insights into the users' needs, desires, and experiences. It helps in understanding the user's perspective by capturing what the user says, thinks, does, and feels. On the other hand, a user journey map is a visualization of the process that a user goes through to achieve a goal with your product or service. It's more focused on the user's actions and experiences throughout their interaction with the product or service. A feedback grid is a tool used to collect and categorize feedback from users. It helps in identifying areas of improvement and prioritizing them. While all these tools are used in the design thinking process, they serve different purposes and provide different insights.

The main components of a user empathy map are:

1. The user's goals: What is the user trying to achieve?

2. The user's feelings and attitudes: How does the user feel about the process or product?

3. The user's pain points: What challenges or obstacles does the user face?

4. The user's potential gains: What benefits or rewards does the user hope to gain?

5. The user's behaviors and actions: What does the user do in relation to the product or process?

These components help to provide a comprehensive understanding of the user's perspective and experience.

A user empathy map enhances a company's business strategy by providing a deep understanding of the target user. It helps the company to understand the user's needs, wants, pains, and potential gains. This information can be used to create products or services that are more aligned with the user's needs and expectations, thereby increasing customer satisfaction and loyalty. It also helps in identifying gaps in the market and opportunities for innovation. The insights gained from the empathy map can guide the company's strategic decisions, making them more customer-centric.

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As each product has multiple user groups, users can be grouped into cohorts. Empathy maps can be created for persona types from each cohort to "wire" the designer and product manager's mental frame into the shoes of a real potential user. Everything from their attitudes and behaviors, what they hear, see, think, and do can be used. These user empathy maps can ground team members as a source of truth so that subtle biases don't take over the design process. Empathizing with the users helps determine what features or improvements are not just worth your time, but will also create positive feedback loops.

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User journey maps

Discovering and understanding your ideal customer is one thing. Next you have to define how they interact with your company or product. The travel tech company Airbnb implemented design thinking to take the customer's perspective to improve their product. Its founders learned early on by using their own app that one of the major flaws that kept customers from booking was low quality photos of the locations in question. The company then realized they had to replace user-generated photos with their own high quality images.

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By becoming the patient zero of their product and trying their own medicine before they shipped it, Airbnb was able to solve a huge user-pain for both guests booking trips and hosts trying to attract guests. Amazon also famously spins out products it uses for itself first, like with the launch of AWS cloud computing and again with its Amazon Care healthcare service.

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To mirror this tactic, you can use a user journey map to define your customers and how they interact with your company or product. User journey maps are not limited to digital products, but can be used for physical experiences as well. Phases change depending on each company's individual user case. Emotional experience levels need to be plotted for each phase. The needs is the purpose why the customer is here, doing is the tasks that the user undertakes during each phase, and opportunity is the company's opportunity for improvement. When you observe the needs and the tasks the user takes, you can discover new features that your company can implement. (Slide 13)

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Rose, bud and thorn

You've discovered your target customer and defined their needs. It's now time to ideate and come up with features that answer these needs. Many car companies have come up with amazing features over the years, like heated seats and built-in infotainment consoles. But as the current microchip shortage has ravaged the auto industry, automakers have begun to focus on cutting some features — and even whole products from their product line. For instance, GM will stop selling heated and ventilated seats in its newest 2022 SUVs and trucks to cut down on the chips it needs to ship vehicles.

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Ford, however, decided it would change its whole business model to focus solely on its most popular brands like the F-150 truck. Toyota, one of the most successful companies that uses the design thinking framework, had to scrap the "just in time" business model for production that it essentially created. Instead, it will now ensure it has more than enough parts than it needs so its sales won't be harmed by supply chain backlogs.

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Because all these car companies need chips, chipmakers TMSC and Samsung are both spending double-digit billions to invest in their own chip-plants in the US. Samsung's $17B plant in Texas is part of the company's $200 billion pledge to invest more in pharmaceuticals, semiconductors, AI and robotics. Samsung also uses the design thinking framework and even created an internal team to use empathy, visualization and experimentation to develop new features that customers need.

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A tool execs can use to prioritize features or products to design is the Rose Bud Thorn framework. Roses point to features that are working well. In the above example, this would be Ford doubling down on its most popular products to save costs. Buds are features that could be developed and even overtake roses. This would be Samsung's bet on its semiconductor business. Thorns are features that aren't working. This would be Toyota's just-in-time business model or GM's focus on cutting the heated seats from its 2022 models. (Slide 22)

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Not every feature that's created is an actual value-add, which is why execs can use the Rose Bud Framework to assess ideas contributed by all stakeholders. Everyone has a voice, and everyone develops a shared understanding of what features to keep, improve, or get rid of based on a mutual place of agreement.

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System usability scale

Once you have created your feature ideas to implement, it's time to get feedback on how the ideas are received. Companies like Nordstrom and Starbucks are well-known consumer-focused brands that are extremely successful in their respective areas. Starbucks was able to poll thousands of customers to discover a greater emphasis on a comfortable atmosphere was needed in their stores, so they implemented round tables to make solo customers feel more welcome.

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Nordstrom wanted to design an app specifically for trying on sunglasses in store and used a design team at its flagship location to survey customers for feedback on its designs. Through this process, the company learned customers wanted a way to compare pictures of themselves in various sunglasses in real-time and link the pictures to the actual model number of the glasses. This is also why many companies have begun to roll out "AR try on" features for e-commerce. Since over $428 billion products were returned in 2020, and returns can range from 15% to 40% of online purchases, reducing returns could save up to a trillion dollars a year by 2025.

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A system usability scale or SUS, is a common UX-related KPI that teams and companies can use to rate their success via surveys. This questionnaire is used to measure the usability of a product. Users are asked to agree or disagree about the usability of a design, ranked from strongly agree to strongly disagree. The SUS tallies the points up for a score that tells execs where their UX ranks in terms of high or low. Because asking survey takers to rate between 1 to 5 is easier to manage and assess, the total is multiplied by 2.5 to get a score out of 100 for easier grading and understanding on the company side. (Slide 25)

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Feedback grid

Finally, design thinking can be applied not only to external feedback but to internal teams to iterate and continuously improve their internal processes as well. Execs can use a feedback grid to gather feedback from users as well as internal team members. Feedback grids allow internal teams to analyze where they succeeded and where they failed from a workflow and team dynamic standpoint.

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Feedback is gathered by team members and stakeholders involved in the process and organized across four quadrants: things that worked well, things that need to change, any unanswered questions and new ideas to try. The best way to create better products is to consistently improve your internal functionality because stronger internal communication creates stronger teams, and learning to empathize with team members is just as important as empathizing with customers. (Slide 27)

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Conclusion

For more resources on Design-Thinking Toolbox, you can download the full resource. You'll gain more tools like Sailboat retrospective, Affinity Diagram, HMW Statements, 6-3-5 brainwriting, and usability test plans that you can customize for your needs. You can also gain more business frameworks and book summaries from our library, just check the link in the description for more.

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