Some common mistakes in the design of everyday things include making simple designs overly complex, not making the function of the design clear, and requiring manual instructions for simple actions. For example, a door or kettle should not require instructions to push or pull. Good design should indicate action by itself. If a pillar is visible, it's clear which side of a door is attached to a hinge. When simple things are overly complex, the whole purpose of the design is lost.
How do designers improve their products to work around flaws in human logic? In The Design of Everyd...
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