Indirect network effects occur when the value of a product or service increases for its users as more people use complementary products or services. This is different from direct network effects, where the value increases as more people use the same product or service.
For example, consider the case of smartphones and mobile applications. As more people buy and use smartphones, more developers are motivated to create and improve mobile applications. This in turn makes smartphones more valuable to their users, because they now have access to a wider range of applications. This is an indirect network effect.
Another example is the case of video game consoles and video games. The more people own a particular console, the more games are developed for that console, making it more attractive to potential buyers.
In both cases, the value of the product (smartphones, game consoles) increases not because more people are using the same product, but because more people are using products that complement it (apps, games).
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