Many industries could learn from Rawlings' approach to product design. The key takeaway is the innovative use of technology to enhance user experience and increase social interaction. Industries such as fitness, gaming, education, and even healthcare could apply this approach. For instance, fitness equipment manufacturers could incorporate technology to track and display real-time workout data. Gaming companies could create more interactive and immersive experiences. Educational tools could be designed to make learning more engaging and interactive. Healthcare devices could be made more user-friendly and informative.

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By rethinking the simple baseball, and the customers who buy it, Rawlings designed a baseball called the "radar ball." Using simple information technology, they created a baseball with a microchip that digitally shows how fast the ball is thrown after each throw. The result is a fun, inexpensive alternative to costly radar guns. But more importantly, Rawlings found a way to increase social interaction, taking a game of catch to a different level and creating a different experience.

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The Experience Economy

By customizing each part of a customer experience, a product or service increases in value. Using key points from theater and stage, the book teaches...

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