Some examples of bad design in everyday things could include doors that are not intuitive to open or close, kettles that are difficult to pour from, or any object that requires unnecessary complexity to use. The design should be self-explanatory and not require additional instructions for basic use. When simple things are overly complex, the whole purpose of the design is lost.
How do designers improve their products to work around flaws in human logic? In The Design of Everyd...
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