Question

What are the real-world applications of the five steps of strategy outlined in 'Playing to Win: How Strategy Really Works'?

The five steps of strategy outlined in 'Playing to Win: How Strategy Really Works' can be applied in various real-world scenarios. For instance, businesses can use these steps to gain a competitive edge in the market.

1. Winning Aspiration: Companies can set ambitious goals that go beyond just participating in the market to actually winning.

2. Where to Play: Businesses can identify the markets or segments where they have the best chances of success.

3. How to Win: Companies can develop unique value propositions and business models to outperform competitors.

4. Capabilities: Businesses can focus on building the skills and competencies needed to win in their chosen markets.

5. Management Systems: Companies can create systems and processes that support their strategy and keep everyone aligned.

These steps can also be applied in non-business contexts such as public policy, non-profit management, and personal career planning.

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Deep consumer understanding – P&G has a unique ability to know customers so well that they can reliably identify and meet new needs before customers themselves or competitors can spot them. Innovation – P&G's primary goal with their innovation capability is to develop never-before-seen products or ways of doing business that meet previously unserved customer needs, or to improve existing products in the same way. Brand building – P&G has a strong focus on not only creating and building strong brands but on training future leaders in the ability to do so themselves. This ensures their distinctive brand building capability will only continue. Go-to-market ability – P&G recognizes the importance of not just reaching customers but reaching them at the "right time" and in the "right way." Perfecting this intersection leads to increased sales, which includes added benefits for retail partners. Global scale – At P&G, global scale is leveraged for the benefit of all units. Consumer and geograp...

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Playing to Win - Book Cover Chapter preview
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Playing to Win - Diagrams Chapter preview

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